M2 –Explain the fundamental principles which have been
applied to the designs.
What I have designed and what principles I have used within.
South Park Game
Input -
I have designed a start up screen which shows most of what I
intend to be in the game. The colour of the
background for a start it is going to be a very opaque purple which has some
colour but it isn’t that outstanding so it won’t affect the eye to a certain
extent. The four images will be more
colourful than the actual background so it has that pop out effect and it will
make them stand out, the reason behind that I wanted the user to see the main
character well one of them, as I placed that image to the largest and the three
other images the goblins which are the enemies. The text on the buttons and the
title are of the same colour, slightly brighter than the background so very visible
to any user. Last but not least the buttons, as I have the background in a
purple colour I thought purple again but a darker more vibrant colour than
before so they have the pop out effect again once more in my design. Close to
each other so not a lot of movement from one to the other.
Output -
The input being the start screen and now for the output as I
have made another screen but this time being an info page, this is where the
user will find out parts of the game and the controls etc. Sticking with the
purple theme I needed to think of what the text should be in so as the
background is purple and button is purple I thought yeah purple again. A lot
darker than the opaque background so it is very visible as the background is
more white than purple, sub titles for the different parts of info to be bold
and underlined so they are showing that they are titles rather than
information. Same button layout but in the bottom right and only one to go back
to the title screen, being in the bottom right for more space for text and
images. The only two images I have put into the info page are powerups that you
can find in the game, they are very visible as they are very colourful and hard
to miss.
Database
Input
With my form I have stuck to the black and white theme, as
it is easy to comprehend if you have any visual impairments. The text is very
visible and the picture is very eye catching, due to the pop out effect. White
and black always looks good I think, looking at the colour collaboration in P2
it shows only white on black but still that looks very good.
There is space between each input to the form but not too
much so you know there is space but you can easily get to it with less
movement.
Output
Nothing much I can say about this because the output of the
form is just a database, access is very easy to use and the colours are very
good.
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